Mist Kingdom

Explore
MeadowForestHills
CastleDetails

Grow a woodland home

  1. Plan your route. Explore one neighboring tile at a time. F labels show the Food cost: it starts at 4 and rises with distance from the castle. A nearby Lookout reduces the cost by 3, to a minimum of 2. Numbers on revealed land count ruins and ancient trees in the eight surrounding tiles.
  2. Keep resources growing. Farms produce Food, Lumber Camps produce Wood, and Gold Mines produce Gold. Resources arrive every 5 seconds and stop while paused.
  3. Make room for workers. The castle provides 6 workers. Farms, Lumber Camps, and Gold Mines need 2 per level; support buildings need 1. Each Cottage level welcomes 8 residents and adds 4 workers. Windmills and Lookouts unlock at 8 residents; Workshops and Gardens at 16.
  4. Choose good neighbors. Place Windmills near Farms, Workshops near Lumber Camps or Gold Mines, and Gardens near Cottages. A + marks buildings that would benefit. At 16 residents, level II becomes available: production buildings and Cottages also need their supporting neighbor. Upgrades use more workers.
  5. Rework your layout. Inspect a building to dismantle it and recover half its material cost, rounded down. You must free enough workers before removing a Cottage. Pause to compare locations; resume to build or dismantle.
Arrow keys: move · Enter: act · E: explore · F: flag · B: build · P: pause · Esc: close details or cancel placement
On touchscreens, hold a mist tile to flag it. Zoom in, then drag to move around the map.

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A new home beyond the mist

Begin with a castle and a few clearings. Explore forgotten ruins, find an ancient tree, and make this woodland your home.

Supplies are limited. Start with a Farm and a Lumber Camp, then plan housing for more workers. Leave room beside them for support buildings.

Add to your home

Choose a building, then select an explored empty tile. Hover or use arrow keys to preview the total gain every 5 seconds. While paused, tap tiles to compare locations. Neighbors include all eight surrounding tiles.